010 Digesting Feedback from the GadgetSmack Pre-Alpha

Devlog #9 Playtesting was a huge success, and I’m incredibly excited to keep pushing GadgetSmack closer to the vision I have for the full game. My current target is a December beta release incorporating the amazing feedback I received on the pre-alpha. The Most Important: Player Motivation From playtester feedback it was clear that GadgetSmack

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005 Hammer Time

Alternate names: Running For My Life, More HP (Please), They’re After My Delicious Cocoa Puffs… Devlog #4 The combat prototype comes into focus! I now have one fully animated enemy and player, and the core combat systems are alive and well.  The player now is able to kill the enemies, and the enemies can destroy

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